Multidisciplinary designer — MFA candidate at ArtCenter College of Design, Pasadena.
Interaction design · Creative coding · Material installation.
A service experience design concept exploring the idea of "aura" — personal presence and confidence. Users receive a custom-shaped biscuit representing their unique aura type, generated by an interactive machine built with Rhino, Figma, Arduino, and p5.js.
A data-driven installation on glacier melt and climate change. Python pipelines process real climate datasets into visual and physical outputs — translating raw environmental data into a tangible, emotional experience.
A reimagined in-vehicle HMI for BMW iX — emotion-aware interface that reads driver biometrics and adapts ambient lighting, music, climate, and navigation to emotional state in real time. Full UX process from research to high-fidelity screens.
A retro-pixel endless arcade game designed and built from scratch. A courier snake navigates a grid, picking up colored cargo and delivering to matching warehouses. Full game design — mechanics, narrative, visual identity, and playable build.
I'm Wenjie Lin (Michelle), a multidisciplinary designer based in Pasadena, CA — currently pursuing an MFA in Media Design Practices at ArtCenter College of Design.
My work lives at the edge of physical and digital — interaction design, creative coding, and material systems that ask people to feel something, not just use something. From biscuit machines that visualize your aura, to climate installations that make data tangible, I design experiences with precision and curiosity.
I also founded Sweetpaper, an independent design studio, where I design GWP packaging and brand identities for clients — including work for Gree-bo, a pet blind box brand.
I'm drawn to BMW Group's commitment to precision, human-centered thinking, and the future of mobility. I want to bring my cross-disciplinary perspective to that work.
Website: michelleartwork.com